4 votes 3.8/5
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Getting Over It

Rating:3.8 (4 votes)
Played:2832 times
Classification:Flipping GamesRagdoll GamesSports GamesPlatform Games

Getting Over It is a climbing game grounded in physics principles. In it, the player controls a character to climb mountains made up of various objects.

A mountain, hammer, and many restarts.

Games featuring checkpoints reward players.

Games allow you to attempt again near where you failed.

However, Getting Over It follows a different principle: as you ascend, every movement becomes more important.

It's not a race to the top.

In many platformers, players frequently wonder, "How can I move more quickly?

The more crucial question in Getting Over It is, "How can I keep my existing job?"

The character may fall back to previously travelled locations with a single careless move.

Every location on the mountain has a unique value because of this mechanism of losing progress.

As one ascends higher, one must consider every move more carefully. In the difficult climbing game Getting Over It, players can, and probably will, keep losing ground while trying to reach the summit.

Movement strategies differ by terrain.

The player may be able to gain momentum on a wide surface.

A pivot point could be a tight corner.

It could be challenging to control movement with a circular object.

The player may have to entirely alter their approach angle due to a slanted surface.

As a result, the environment is integrated into the control system.

You are not merely in charge of the character.

You are learning how to make use of each item on the map.

The mountain tests physics.

The Getting Over It route has several challenges:

  • Low surfaces: thrusting
  • Highlights: Hooking and pulling
  • Narrow objects: Balance
  • Tricky angles: Adjust force exactly.
  • Gaps: Setting course
  • Rotation control on steep terrain

The game need not continuously add mechanics. Instead, it changes terrain, placement, and approach angles.

Many issues arise from the same controls.

Thus, no two playthroughs are the same, giving players a constant sense of variety.

Flexibly combine left and right mouse clicks to control the character's hands, ensuring synchronised and fluid movement.

Flipping GamesRagdoll GamesSports GamesPlatform Games